logOut
Client-side
Server-side
Shared
Pair: logIn
OOP Syntax Help! I don't understand this!
- Method: player:logOut(...)
Syntax
bool logOut ( player thePlayer )
Required Arguments
- thePlayer: The player to log out of his current account.
Returns
- bool: result
Returns true if the player was successfully logged out, false or nil if it failed for some reason, ie. the player was never logged in.
Code Examples
server
This example logs every player out of their account when the resource is (re)started. This would be handy for resources that show a login screen onClientResourceStart.
function logoutAll () local players = getElementsByType ( "player" ) -- Get every player for k, player in ipairs ( players ) do -- For every player do the following... local account = getPlayerAccount ( player ) -- Get every player's account
if ( not isGuestAccount ( account ) ) then -- For every player that's logged in.... logOut ( player ) -- Log them out. end endend -- Trigger it when the resource (re)startsaddEventHandler ( "onResourceStart", getResourceRootElement(), logoutAll )
See Also
Account Functions
- addAccount
- copyAccountData
- getAccountByID
- getAccount
- getAccountData
- getAccountID
- getAccountIP
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccountType
- getAccounts
- getAccountsByData
- getAccountsByIP
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- removeAccount
- logOut
- setAccountData
- setAccountName
- setAccountPassword
- setAccountSerial