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isBan

Client-side
Server-side
Shared

This function checks whether the passed value is valid ban or not.

Syntax

bool isBan ( ban theBan )
Required Arguments
  • theBan: The value to check.

Returns

  • bool: result

Returns true if the value is a ban, false otherwise.

Code Examples

server

This example chechks if the passed argument is a ban or not.

local function banRecieve ( ban )
if (ban and isBan(ban)) then
outputChatBox("this is a ban!", root)--Valid ban is recieved!
else
outputChatBox("this is not a ban, this is a "..getElementType(ban), root)--if the argument is not a ban, then checks its type and output it into the chat box.
end
end
local function onBan(ban) -- This function will be triggered every time a player is banned.
banRecieve(ban)
end
addEventHandler("onPlayerBan", root, onBan)
local function sendWrongBanArguement()
local vehicle = createVehicle(411,0,5,3)
local object = createObject(2600,0,0,0)
local ped = createPed(61,0,0,3)
banRecieve(vehicle)--sends a vehicle as an argument.
banRecieve(object)--sends an object as an argument.
banRecieve(ped)--sends a ped as an argument.
end
addCommandHandler("sendWrongArgument",sendWrongBanArguement)