getMapName
Client-side
Server-side
Shared
Pair: setMapName
This function retrieves the current mapname as set by setMapName.
Syntax
string|nil getMapName ( )
Returns
- string|nil: map name
Returns the mapname as a string. If no mapname is set it returns nil.
Code Examples
server
This example adds a checkmap
command with which you can check what map you are currently playing.
local function checkMap ( thePlayer ) local mapName = getMapName() -- get the maps name if (mapName and mapName ~= "None") then -- if map name was set and it isn't "None" (default map name) outputChatBox("You're playing map called \"" .. mapName .. "\"", thePlayer) -- print out the map name else -- there was no name so tell that to player outputChatBox("You're playing an unnamed map.", thePlayer) -- print out the message endendaddCommandHandler("checkmap", checkMap)