getGameType
Client-side
Server-side
Shared
Pair: setGameType
This function retrieves the current gametype as set by setGameType. The game type is displayed in the server browser next to the server's name.
Syntax
string|nil getGameType ( )
Returns
- string|nil: game type (gamemode)
Returns the gametype as a string. If no gametype is set it returns nil.
Code Examples
server
This example sends a message to player when he joins, if the current game type is Race.
local function playerJoinHandler() if (getGameType() == "Race") then outputChatBox("Ready... Get set... GO!!", source) endendaddEventHandler("onPlayerJoin", root, playerJoinHandler)